Core lobby hosting logic for 2-player private co-op (#5)
Illia Vynnyk opened 4 days ago

Part of Steam P2P #4

Lobby lifecycle
  •  Implement create_lobby()
  •  Implement destroy_lobby() and cleanup logic
Invite system
  •  Implement open_invite_menu() (Steam overlay trigger)
  •  Connect lobby_chat_update signal
  •  Implement Steam.join_requested signal
Network / P2P
  •  Implement kick_friend()
  •  Implement P2P Handshake (after friend joins lobby, initiate the actual network packet exchange to start the game session)
  •  Polishing: Handle "Soft Kick" on client side
issue 1/1
Type
Task
Priority
Normal
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Reference
tiny-lights#5
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