Local Multiplayer Camera (shared screen coop) (#2)
Illia Vynnyk opened 5 days ago
Part of local coop implementation #1

For a local co-op experience (Cuphead-like), the camera cannot be a child of Player 1. It must dynamically track the center point between all active players and zoom out if they get too far apart (or restrict movement if edge-clamping is preferred)

Acceptance Criteria:
  •  Camera creates a bounding box around all active players
  •  Camera centers on the average position of players
  •  Players are blocked from leaving the screen bounds (or camera zooms out)
issue 1/1
Type
Task
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Normal
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Reference
tiny-lights#2
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